September 3rd Update: I just stumbled upon an awesome XNA tutorial site that includes a lot of great tutorials on how to get started with the XNA game framework.
NET Framework execute in a software environment (as contrasted to hardware environment), known as Common Language Runtime (CLR), an application virtual machine that provides services such as security, memory management, and exception handling.
The XNA toolset was announced March 24, 2004, at the Game Developers Conference in San Jose, California.
XNA Build is a set of game asset pipeline management tools, which help by defining, maintaining, debugging, and optimizing the game asset pipeline of individual game development efforts.
NET Framework (pronounced dot net) is a software framework developed by Microsoft that runs primarily on Microsoft Windows.
Games created using XNA Game Studio may be distributed via the Windows Phone marketplace, and formerly via Xbox Live Indie Games.
Hybrid Analysis requires that users undergo the Hybrid Analysis Vetting Process prior to obtaining an API key or downloading malware samples.
Microsoft just need to add the networking support in and come up with a way for normal punters to buy and download the stuff that gets developed.
NET Framework environment for the XBox that runs on PowerPC chips (which is what the XBOX 360 supports).
Since XNA games are written for the runtime, they can run on any platform that supports the XNA Framework with minimal or no modification.
The XNA Framework ships with the VS package and provides a managed code library for creating rich graphics, and incorporating 3D content into games.
August 31st, 2006: The XNA team released their first XNA Game Studio Express Beta release earlier today.
Microsoft originally planned to take an additional percentage of revenue if they provided additional marketing for a game, but this policy was rescinded in March 2009, leaving the flat rate intact regardless of promotion.
With an update, XNA developers could compile Xbox 360 binaries and share them with other Microsoft XNA Creator's Club members.
NET analog to Microsoft's better known game development system, DirectX, but it is aimed at developers primarily interested in writing lightweight games that run on a variety of Microsoft platforms.
However key items include: Support for the Visual Studio 2008 family of products, developing games that run on the Microsoft Zune digital media player, enhancements to the XNA Framework API for media support, sound effects, rich presence and much more!
XNA content is built with the XNA Game Studio, and played using the XNA Framework (for Windows games), or published as native executables (for Xbox 360, Windows Phone and Zune).
The XNA Framework provides support for both 2D and 3D game creation and allows use of the Xbox 360 controllers and vibrations.
Refresh, please download the file without using your download manager and check your firewall settings.
Microsoft contest promoting Microsoft XNA and eventually Xbox Live Indie Games, although it predated it.
The framework runs on a version of the Common Language Runtime that is optimized for gaming to provide a managed execution environment.
XNA Build helps identify the pipeline dependencies, and also provides API access to enable further processing of the dependency data.
It includes a large class library known as Framework Class Library (FCL) and provides language interoperability (each language can use code written in other languages) across several programming languages.
Microsoft XNA Framework is a light program that requires less storage space than many software in the category Software utilities.