It will be included in the Windows 10 Fall Creators Update SDK, the Windows 10 April 2018 Update SDK, and the Xbox One XDK (June 2017 or later).
The D3DX11 library includes a software implementation of the encoder, but the new BC formats are extremely asymmetric meaning the encoding algorithm has a very large search space to determine the optimal compression for each 4x4 block.
Slides and recorded audio for the Microsoft presentations at GDC 2012 are now available on Microsoft Download Center.
At the time we thought it was related to the driver, but in fact it turned out to be due to tessellation shader related optimization issues in the June 2010 version of the HLSL complier.
XInput API for use with Xbox 360 Common Controller compatible game devices, and this API is fully supported for both Windows Store apps (including x86, x64, and Windows on ARM) and desktop Win32 applications.
In the meantime, since the code is all inline in the headers, you can make the fix directly to a local copy as needed or work around the issue in your own code.
With the release of the Fall Creators Update (October 2017) for Xbox One, UWP apps can now opt into expanded resources as was announced in this Windows Blog post.
There are a number of areas of the system where you must use WinRT APIs to access the required functionality for Windows Store apps, and there is no Win32 equivalent included in the Windows Store apps API family.
Great job with the synchronization schedule part, but a major oversight that it will allow downloads to lapse into whatever time period they choose.
The primary purpose of this release is to remove the dependencies on the legacy DirectX SDK for the D3DX11 headers, but it also includes some code tidying and a few customer requests.
If you are a regular Xbox Live subscribers there is now an amazing deal available to you which will give you access to more than a hundred games on your Xbox or PC for only a dollar.
With that said, the most common problem relating to downloading patches to the local WSUS will be related to the firewall configuration.
This release includes custom filtering implementations to fully finish out the feature set, and as of this release all the functionality that was in D3DX11 for texture processing is now available in DirectXTex.
PC games: your game should not require administrator rights to run, and you should add the proper embedded manifest to the game EXE so Windows Vista could tell the game was updated for the new OS.
Over the past few years at game conferences we've talked a lot about the Xbox LIVE service and the many great opportunities on Xbox 360, Windows, and Windows Phone using it.
The DDSWithoutD3DX and DDSWithoutD3DX11 samples in the DirectX SDK (June 2010) release demonstrate the details of interpreting the DDS file format for basic 2D textures and 2D texture arrays for Direct3D 9, Direct3D 10.
The primary difference between the prerelease and the final version is that WARP supports Feature Level 11.
When programming graphics applications, one of the more frustrating aspects of development is that you can end up writing thousands of lines of code and when you run it, all you get is a blank screen.
In a similar vein, the July 2015 release of DirectX Tool Kit includes two new classes for handling keyboard and mouse input across Windows desktop, Windows 8 Store, and universal Windows apps for Windows 10.
An update to Visual Studio 2013 is now available for download including updated DirectX related features.
Xbox One XDK that consist of a Game class which sets up a device, swap chain, and timed rendering loop.
Version 1903) has been deployed to insiders and will be deployed publicly in late May is being deployed publicly on May 21st, but in the meantime the matching Windows 10 SDK (10.
Handicap Manager for Excel is a custom application written for Microsoft Excel for Windows and is completely compatible with Excel 97, Excel 2000, Excel 2002 (XP), Excel 2003, Excel 2007, Excel 2010 and higher.
Microsoft will be doing two tutorials days again this year, but unlike previous years it is a mixed track of Windows, Xbox 360, and other Microsoft game platforms including XNA Game Studio material on both days.
There is also a potential performance problem if you naively try to search for multiple gamepads that are not currently connected every frame due to the underlying overhead of device enumeration to look for newly connected gamepads.
The Gamefest 2010 Conference US and UK content (presentations and audio where available) is now available on Microsoft downloads, and the website has been updated with a complete index of talks.
Recently many older releases of the DirectX SDK and REDIST packages expired and were removed from the Microsoft Downloads Center site.
Technical tips, tricks, and news about game development for Microsoft platforms including desktop, Xbox One, and UWP.
AVX2 is very useful if trying to make a fully equivalent double4 version of all the DirectXMath functionality which is otherwise focused on float4 vectors, but that is beyond the scope of this article or the library generally.
If you are interested in learning more about what this feature is and what you can do with it, you should check out this paper from Microsoft Research: Symbolic Differentiation in GPU Shaders.
Gamefest serves as the primary development conference for professional Windows game developers as well Xbox 360 registered developers and other Microsoft gaming platforms.
This normally happens on exit, although the exact details of when it might be evident depends on exactly which version of Windows you are using and the overall process layout for your application.
DirectX development, Microsoft Docs provides numerous tutorials for writing Windows Store apps, Windows phone apps, and Universal apps which all begin with creating a new project using a Visual Studio template built into to VS 2012 or VS 2013.
If the binary for the patch is not there, it will generate a BITS request to download the patch again.
An update for Visual Studio 2013 is available for download as announced today on the Visual Studio blog.
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The Microsoft presentations from the Game Developer Conference 2011 are now available on the Microsoft Downloads site.